← Return to The Gauntlet of Consequence
Devlog
- May 05, 2025 by Bit & Basil Creative#2D, #Comedy, #Meaningful Choices, #Pixel Art, #satire, #storygame, #Story Rich, #Top-Down, #UnityAfter many hours of squashing bugs, yelling at arrows, and wrestling with Unity gremlins, Gauntlet of Consequence is officially submitted to the game jam! This update includes: ✅ A fully playable bu... Continue reading
- May 02, 2025 by Bit & Basil Creative#2D, #Comedy, #Meaningful Choices, #Pixel Art, #satire, #storygame, #Story Rich, #Top-Down, #UnityAll the rooms are built! Animations are animating, the narrator’s doing his thing, and the different rooms are finally starting to feel connected. It’s honestly kind of wild seeing it all coming t... Continue reading
- April 21, 2025 by Bit & Basil Creative#2D, #Comedy, #Meaningful Choices, #Pixel Art, #satire, #storygame, #Story Rich, #Top-Down, #UnityThe dialogue system is finally in place! The mysterious narrator now welcomes you properly, and the text appears with that nice little typewriter effect (plus animated ellipsis, because vibes). You ca... Continue reading
- April 18, 2025 by Bit & Basil Creative#2D, #Comedy, #Story, #Story-driven, #Choices, #Game Jam, #Top-down, #UnityToday I worked on building some of the scenes for the various rooms you'll see in The Gauntlet of Consequence . So far I've completed scenes for: Intro room Rooms 1 & 2 I've also created all of the di... Continue reading
- April 15, 2025 by Bit & Basil Creative2#Week Sauce Game Jam, #devlog, #unity, #game jam, #2d, #pixel artToday I brainstormed a few different ideas for the April 2025 Week Sauce Game Jam . The theme is "The Illusion of Choice." I decided to go with a 2D top-down, pixel art game that is storey-driven, wit... Continue reading