Devlog #3 - Dialogue & Scene Transitions


The dialogue system is finally in place! The mysterious narrator now welcomes you properly, and the text appears with that nice little typewriter effect (plus animated ellipsis, because vibes). You can now click through each line at your own pace.

Scene transitions are also working! The narrator disappears with a puff of pixel magic, and the next room fades in just like it should. Still fine-tuning the timing, but it’s starting to feel like a real game now.

Next up: more interactivity and the rest of the scene building.

Stay tuned! 👀

Past this door lies...

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