Devlog #5 - We have a real game!
The Gauntlet of Consequence » Devlog


After many hours of squashing bugs, yelling at arrows, and wrestling with Unity gremlins, Gauntlet of Consequence is officially submitted to the game jam!
This update includes:
- ✅ A fully playable build from start to finish - even if the arrows indicate otherwise
- 📢 A mysterious narrator who may or may not be helpful
- 🚫 Buttons, pillars, and arrows that definitely did not break repeatedly
- 😵💫 Logic that worked perfectly in Scene 2 but decided to revolt in Scene 3 and beyond
Known bugs: Probably a few, but nothing game-breaking (I hope). Those indicator arrows gave me grief for way longer than they should have and they STILL aren't right. But, game is playable - and finish-able - and that’s what matters.
Thanks to everyone who followed the chaos. If you give it a try, let me know what you picked... and whether it mattered. 😉
The Gauntlet of Consequence
Status | Released |
Author | Bit & Basil Creative |
Genre | Interactive Fiction |
Tags | 2D, Comedy, Meaningful Choices, Pixel Art, satire, storygame, Story Rich, Top-Down, Unity |
More posts
- Devlog #4 - Finally nearing the finish line!2 days ago
- Devlog #3 - Dialogue & Scene Transitions14 days ago
- Devlog #2 - Scene Building!16 days ago
- Devlog #1 - Project Kickoff20 days ago
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